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		<title><![CDATA[Forum ELDERCS - Update-uri CS2]]></title>
		<link>https://forum.eldercs.ro/</link>
		<description><![CDATA[Forum ELDERCS - https://forum.eldercs.ro]]></description>
		<pubDate>Sat, 14 Nov 2026 03:34:31 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Update CS2: Counter-Strike 2 Update]]></title>
			<link>https://forum.eldercs.ro/thread-24.html</link>
			<pubDate>Sat, 14 Nov 2026 02:34:49 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.eldercs.ro/member.php?action=profile&uid=1">SIROW</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.eldercs.ro/thread-24.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e58d27;" class="mycode_color">UPDATE COUNTER-STRIKE 2</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Counter-Strike 2 Update</span><br />
<span style="font-style: italic;" class="mycode_i">11.11.2026</span></div>
<br />
\[ ANIMATION ]<ul class="mycode_list"><li>Fixed some cases of popping and glitching when switching weapons and reloading at extreme angles<br />
[/*]</li>
</ul>
\[ MISC ]<ul class="mycode_list"><li>Fixed bot pathing issue in Retakes game mode<br />
[/*]</li>
<li>Fixed a rendering hang on DX11<br />
[/*]</li>
<li>Improved avx / avx512 instruction set detection<br />
[/*]</li>
<li>Miscellaneous stability and performance improvements<br />
[/*]</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align">Sursa: <a href="https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1849192144180746" target="_blank" rel="noopener" class="mycode_url">Steam – Counter-Strike 2</a><br />
<br />
<img src="https://forum.eldercs.ro/images/eldercs-logo.png" loading="lazy"  alt="[Imagine: eldercs-logo.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e58d27;" class="mycode_color">ELDERCS.RO</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e58d27;" class="mycode_color">UPDATE COUNTER-STRIKE 2</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Counter-Strike 2 Update</span><br />
<span style="font-style: italic;" class="mycode_i">11.11.2026</span></div>
<br />
\[ ANIMATION ]<ul class="mycode_list"><li>Fixed some cases of popping and glitching when switching weapons and reloading at extreme angles<br />
[/*]</li>
</ul>
\[ MISC ]<ul class="mycode_list"><li>Fixed bot pathing issue in Retakes game mode<br />
[/*]</li>
<li>Fixed a rendering hang on DX11<br />
[/*]</li>
<li>Improved avx / avx512 instruction set detection<br />
[/*]</li>
<li>Miscellaneous stability and performance improvements<br />
[/*]</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align">Sursa: <a href="https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1849192144180746" target="_blank" rel="noopener" class="mycode_url">Steam – Counter-Strike 2</a><br />
<br />
<img src="https://forum.eldercs.ro/images/eldercs-logo.png" loading="lazy"  alt="[Imagine: eldercs-logo.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e58d27;" class="mycode_color">ELDERCS.RO</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update CS2: Counter-Strike 2 Update]]></title>
			<link>https://forum.eldercs.ro/thread-23.html</link>
			<pubDate>Sat, 14 Nov 2026 02:34:49 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.eldercs.ro/member.php?action=profile&uid=1">SIROW</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.eldercs.ro/thread-23.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e58d27;" class="mycode_color">UPDATE COUNTER-STRIKE 2</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Counter-Strike 2 Update</span><br />
<span style="font-style: italic;" class="mycode_i">05.11.2026</span></div>
<br />
\[ GAMEPLAY ]<ul class="mycode_list"><li>Bomb defusal in Retakes mode will now instantly finish when there is sufficient time remaining in the round and no active utility remains to prevent the defuse.<br />
[/*]</li>
<li>Reduced freeze time and round restart delay in Retakes mode.<br />
[/*]</li>
<li>Pinging pet chickens during freeze time will request a trick from them.<br />
[/*]</li>
<li>Pet chicken names are no longer displayed when customized item text game option is set to hidden.<br />
[/*]</li>
</ul>
\[ MAP SCRIPTING ]<ul class="mycode_list"><li>Instance.Precache now accepts entities to precache<br />
[/*]</li>
<li>Added new top level export Entities<br />
[/*]</li>
<li>Added Entities.Spawn<br />
[/*]</li>
<li>Added Instance.OnBotControl<br />
[/*]</li>
<li>Added CSPlayerController.IsControllingBot<br />
[/*]</li>
<li>Added CSPlayerController.GetControlledBotPawn<br />
[/*]</li>
<li>Added CSPlayerPawn.Reset<br />
[/*]</li>
<li>Moved Instance.ConnectOutput to Entities and changed it to accept a config object<br />
[/*]</li>
<li>Moved Instance.DisconnectOutput to Entities<br />
[/*]</li>
<li>Renamed Instance.EntFireAtName to Entities.FireInput<br />
[/*]</li>
<li>Renamed Instance.FindEntitiesByName to Entities.FindByName<br />
[/*]</li>
<li>Renamed Instance.FindEntitiesByClass to Entities.FindByClass<br />
[/*]</li>
<li>Renamed Instance.EntFireAtTarget to Entity.FireInput<br />
[/*]</li>
<li>Moved and renamed methods are still available in their original location, deprecated<br />
[/*]</li>
<li>Deprecated Instance.FindEntityByName and FindEntityByClass<br />
[/*]</li>
<li>Calling a method on an invalid (removed) Entity now reports that the Entity is invalid<br />
[/*]</li>
<li>ConnectOutput now logs a warning when the target has no output with that name<br />
[/*]</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align">Sursa: <a href="https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1848557880481353" target="_blank" rel="noopener" class="mycode_url">Steam – Counter-Strike 2</a><br />
<br />
<img src="https://forum.eldercs.ro/images/eldercs-logo.png" loading="lazy"  alt="[Imagine: eldercs-logo.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e58d27;" class="mycode_color">ELDERCS.RO</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e58d27;" class="mycode_color">UPDATE COUNTER-STRIKE 2</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Counter-Strike 2 Update</span><br />
<span style="font-style: italic;" class="mycode_i">05.11.2026</span></div>
<br />
\[ GAMEPLAY ]<ul class="mycode_list"><li>Bomb defusal in Retakes mode will now instantly finish when there is sufficient time remaining in the round and no active utility remains to prevent the defuse.<br />
[/*]</li>
<li>Reduced freeze time and round restart delay in Retakes mode.<br />
[/*]</li>
<li>Pinging pet chickens during freeze time will request a trick from them.<br />
[/*]</li>
<li>Pet chicken names are no longer displayed when customized item text game option is set to hidden.<br />
[/*]</li>
</ul>
\[ MAP SCRIPTING ]<ul class="mycode_list"><li>Instance.Precache now accepts entities to precache<br />
[/*]</li>
<li>Added new top level export Entities<br />
[/*]</li>
<li>Added Entities.Spawn<br />
[/*]</li>
<li>Added Instance.OnBotControl<br />
[/*]</li>
<li>Added CSPlayerController.IsControllingBot<br />
[/*]</li>
<li>Added CSPlayerController.GetControlledBotPawn<br />
[/*]</li>
<li>Added CSPlayerPawn.Reset<br />
[/*]</li>
<li>Moved Instance.ConnectOutput to Entities and changed it to accept a config object<br />
[/*]</li>
<li>Moved Instance.DisconnectOutput to Entities<br />
[/*]</li>
<li>Renamed Instance.EntFireAtName to Entities.FireInput<br />
[/*]</li>
<li>Renamed Instance.FindEntitiesByName to Entities.FindByName<br />
[/*]</li>
<li>Renamed Instance.FindEntitiesByClass to Entities.FindByClass<br />
[/*]</li>
<li>Renamed Instance.EntFireAtTarget to Entity.FireInput<br />
[/*]</li>
<li>Moved and renamed methods are still available in their original location, deprecated<br />
[/*]</li>
<li>Deprecated Instance.FindEntityByName and FindEntityByClass<br />
[/*]</li>
<li>Calling a method on an invalid (removed) Entity now reports that the Entity is invalid<br />
[/*]</li>
<li>ConnectOutput now logs a warning when the target has no output with that name<br />
[/*]</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align">Sursa: <a href="https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1848557880481353" target="_blank" rel="noopener" class="mycode_url">Steam – Counter-Strike 2</a><br />
<br />
<img src="https://forum.eldercs.ro/images/eldercs-logo.png" loading="lazy"  alt="[Imagine: eldercs-logo.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e58d27;" class="mycode_color">ELDERCS.RO</span></span></div>]]></content:encoded>
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